Review – Dragon Warrior III
It’s hard to believe that it wasn’t so long ago that I didn’t think I could possibly get through a late 8-bit JRPG without, I don’t know, lapsing into a coma from boredom. I wasn’t […]
It’s hard to believe that it wasn’t so long ago that I didn’t think I could possibly get through a late 8-bit JRPG without, I don’t know, lapsing into a coma from boredom. I wasn’t […]
The NES library is rather cluttered with obscure, Metroid-like sidescrollers contained within interconnected worlds, from Goonies 2 to Rygar, and I’m still surprised by how often I turn over a rock and come across a […]
Every once and a while, you may hear me gush about Japanese developer Treasure, creators of such treats as Gunstar Heroes and Ikaruga. None of their games crack the loose inventory of my favourite games, […]
While we got some decent Konami games over here in North America, we didn’t get to see the sort of brand unity that they had in Famicom. We really got ripped off, not seeing a […]
I can’t account for my fascination with the character of Travis Touchdown. He’s a womanizing, awkward, selfish, and overall pathetic character, but I find him difficult to fully hate. Even in terms of his characterization, […]
I absolutely love the Kunio-Kun series. Over here, we got about 5 titles on the NES, all confusingly branded differently, whereas over in Japan, they got about a dozen, all confusingly branded differently. The unified […]
Things have changed a lot with me since Resident Evil 2 on the N64 was giving me nightmares in grade school. What I once viewed as a thrilling and tantalizing mystery that drove my imagination […]
I think this was, like, my third attempt to complete Silent Hill. I was, for a time, a giant wuss when it came to horror games, but a few years ago, something clicked and now […]
Around the time of Onimusha Warlord’s release, I was still firmly a Nintendo Fangirl. It would be a few years before I finally branched out and embraced all games, regardless of what filthy console they’re […]
Way, way back when the internet was delivered by telephone, we had to use a lot of imagination. Our only access to information on upcoming games was in magazines like Nintendo Power, which would often […]
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