3 Games for the Christmas Season
While I don’t have much stake in the religious side of the Christmas holiday, I enjoy the consumer side of things. One could deconstruct the event and pull out all the evils that exist within […]
While I don’t have much stake in the religious side of the Christmas holiday, I enjoy the consumer side of things. One could deconstruct the event and pull out all the evils that exist within […]
In 2003, 3DO folded like a card table. The company had struggled since its inception as a division of EA, starting with a botched console release that few people remember before transitioning to software-only. There […]
The original Legend of Zelda is one of the earliest games I remember experiencing, and the one I often cite as my gateway into the hobby. It’s a landmark title for me. For most of […]
To be honest, I was a bit disappointed that I didn’t enjoy the original Army Men on PC. In the series’ heyday, as more and more titles were hitting the market at a staggering pace, the […]
The Mario series has gone everywhere; from single-screen arcade games, to super, to lands, to worlds, to… 64’s and sunshines. Anecdotally, a lot of people were wondering where Mario could possibly go after Super Mario […]
Since the dawn of 3D graphics, I’ve dreamt of a very specific sort of game; the road trip game. In those early days, the days of my pre-adolescence, I had no idea the limitations of […]
The only thing I ever remember seeing about Star Fox 2 back in the Super Nintendo days was an ad in Nintendo Power showing a stand-in box and logo. That was enough to get me […]
I, like many people, was taken in initially by Cuphead’s art style. Capturing the look of animation’s golden era, with comma eyes and rubbery limbs, it has a distinct look that elevates it above many […]
Army Men on the Gameboy Color was such a short experience, that as soon as I had it completed, I moved directly on to its sequel, Army Men 2. I had that finished, as well, before the […]
As a spin-off of Electronic Arts, 3DO was first formed to design the company’s console. Not just EA’s console, it was to be a console for everyone — a universal format, like the movie industry […]
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