
Review – Chameleon Twist 2
I maybe have a soft spot for Chameleon Twist, but I’d have difficulty recommending it. It’s early-3D wreckage; one of those games that didn’t quite figure out its new dimension and just kind of flopped. […]
I maybe have a soft spot for Chameleon Twist, but I’d have difficulty recommending it. It’s early-3D wreckage; one of those games that didn’t quite figure out its new dimension and just kind of flopped. […]
Listen, shut up. I have a soft spot for Paperboy on the N64 and I won’t be judged for it. The Paperboy series is something my family has shared going way back to maybe the […]
If I was to sum up the game Rampage in one word, it would be “repetitive,” but that’s greatly underselling the game. Sure, from screen to screen, you basically did the exact same thing, but […]
I was young and dumb enough at the time of Star Wars: The Phantom Menace’s release to think it was a legitimately good movie. After all, I was already indoctrinated in the ways of Star […]
It’s an embarrassing fact that I used to like Clay Fighter’s 64-bit entries. A lot, actually. I used to see the series as almost the peak of humour; my generation’s Monty Python. I’m not embarrassed […]
Aside from my unquenchable thirst for collecting game cartridges that I’ve yet to play, my only motivation for picking up Chameleon Twist was memories of playing it alongside my mother when I was a youngster. […]
The original Battletanx on the N64 is an absolute gem. Any game that rewards your exploration with a tactical nuke is okay by me, and Battletanx had them in spades. It wasn’t a perfect game, […]
It’s easy to make fun of 3DO for their extremely prevalent Army Men series, but that makes it easy to forget that the company was made up of some talented people. Mostly EA alumni who […]
Every once and a while, you may hear me gush about Japanese developer Treasure, creators of such treats as Gunstar Heroes and Ikaruga. None of their games crack the loose inventory of my favourite games, […]
Way, way back when the internet was delivered by telephone, we had to use a lot of imagination. Our only access to information on upcoming games was in magazines like Nintendo Power, which would often […]
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